The 1st International Workshop on

User Interface and Experience for Software Engineering


Co-Located with ICSE 2026, Rio De Janeiro, Brazil

Tuesday April 14 2026, 9.00am - 17.30pm
Location: Bora Bora III

Email: uiseworkshop@gmail.com
Follow us on Twitter: @uise_workshop

UISE 2026 was a great workshop with many engaging discussions, inspiring talks, and memorable moments. Here are some highlights from the day.


About

User interfaces (UIs) and user experiences (UX) form the foundation of how people interact with modern software systems. With the proliferation of mobile, web, desktop, and multi-modal platforms, designing, implementing, testing, and evolving UIs has become central to modern software engineering. Beyond visual layout and interaction patterns, UI development today spans accessibility, personalization, automation, and seamless integration with backend logic and services. As AI technologies, such as large language models (LLMs), vision-language systems, and intelligent agents, increasingly support or automate UI interactions, a new wave of opportunities and challenges emerges at the intersection of UI/UX and software engineering.

This workshop aims to build a community around UI/UX engineering as a rigorous multidisciplinary research agenda within software engineering. It will highlight the unique challenges of engineering user interfaces, especially in the context of intelligent systems, cross-platform apps, accessibility compliance, and human-centric requirements. Through this forum, we hope to inspire new methodologies, tools, and benchmarks that reflect the evolving nature of UI and its growing impact on software quality, reliability, and user experience.

The primary objectives of this workshop are to:

  • Share cutting-edge research and practices in user interface engineering, including designing, developing, testing, repair, evolution, accessibility, and AI-driven interaction.
  • Facilitate discussions among researchers and practitioners from diverse fields, including software engineering, HCI, AI, and design communities to address UI/UX challenges with both technical rigor and user-centered focus.
  • Shape the research roadmap for UI/UX engineering by identifying foundational questions, bridging gaps in current techniques, and inspiring actionable future directions.


Call for Papers

Submission Link: https://icse2026-uise.hotcrp.com

All papers will be submitted via HotCRP and be reviewed in single-anonymous. All submissions must be in English and in PDF format. Detailed submission policies and guidelines for UISE 2026 are in line with the ICSE research track Submission Process (https://conf.researchr.org/track/icse-2026/icse-2026-research-track#submission-process). At least one author of each accepted paper should register for the workshop and present the paper in the workshop.

Note: As per the new ACM policies for open-access publishing, extended abstracts will be free of Article Processing Charges (APCs).


Full Research or Experience Papers

Submission: We invite authors to submit papers (8-page including references) on novel approaches, tools, datasets, or studies.


Short Research or Experience Papers

Submission: We invite authors to submit papers (4-page including references) on novel ideas and positions that have yet to be fully developed.


Extended Abstracts

In addition to regular papers, we also invite extended abstracts (Up to 5-page including references) on position papers, early ideas, or reflections on practical challenges or lessons learned in UI/UX engineering. We see this as an opportunity for authors to promote their work to an interested audience to gather valuable feedback.

Note: Extended abstracts will be proceedings free of Article Processing Charges (APCs).

The topics of this workshop include but are not limited to:

  • AI-Enhanced UI/UX in Software Engineering
    • UI generation, repair, or transformation
    • Intelligent GUI testing
    • Agents for GUI automation
    • Usability evaluation
    • Personalization and accessibility
    • Human-in-the-loop UI adaptation and co-design with AI
  • UI/UX-Centric Software Engineering
    • Methods for UI code analysis, maintenance, and evolution
    • Cross-platform UI consistency checking and testing
    • UI-driven software testing and test case generation
    • Engineering practices for accessibility (A11y)
    • UI/UX requirements engineering
  • Benchmarks, Tooling, and Methodologies
    • UI/UX datasets for learning, testing, or empirical study
    • UI/UX metrics for evaluation
    • Cross-platform or cross-device frameworks
    • Benchmarks and evaluation for UI/UX engineering
    • Open-source tools supporting UI/UX in SE workflows
  • Emerging Themes and Interdisciplinary Work
    • Multimodal or immersive UI systems (e.g., AR/VR, voice/UI hybrids, avionics, etc.)
    • Privacy, trust, and ethics in adaptive or personalized UIs
    • Integration of HCI and SE methods for UI/UX research


Important Dates (23:59 AoE time)


Paper Submission Deadline October 31, 2025
Notification to Authors December 1, 2025
Camera-Ready Deadline January 26, 2026
Workshop Date April 14, 2026


Workshop Schedule

# Time Talk
1 9:00 - 9:10 Welcome and Opening Remarks (Sidong Feng)
2 9:10 - 10:00 Keynote Talk
On Generative Requirements Engineering and UX Design
Walid Maalej (Hasso Plattner Institute)
3 10:00 - 10:15 Generative AI in GUI development: trends, tools, and prospects
4 10:15 - 10:30 Bias Beneath the Tone: Empirical Characterisation of Tone Bias in LLM-Driven UX Systems
5 10:30 - 11:00 Break
6 11:00 - 11:15 UX Requirements Engineering for COSE Platforms: A Cultural Perspective
7 11:15 - 11:30 Evolving Validation Sessions with Technology Probe Technique to Support the Engineering of Modern Software Systems
8 11:30 - 11:45 Designing an Accessible Blockly: An Extension-Based Accessibility Framework (EAF) for Structured Navigation and Editing
9 11:45 - 12:00 Virtual Avatars for Accessible Consumer Services: A Rapid Review of Design Patterns and Challenges
10 12:00 - 12:15 Co-design of an Accessible Avatar for Deaf Users: A Participatory Methodology in Practice
11 12:30 - 14:00 Lunch
12 14:00 - 14:50 Keynote Talk
Engineering Adaptive Systems that Learn from Human Interaction
Silvia Abrahão (Universitat Politècnica de València (UPV))
14 15:05 - 15:20 PrivAuto: Practical Insights of On-Device Privacy-Preserving Agentic Systems for Mobile GUI Automation
15 15:30 - 16:00 Break
16 16:00 - 16:15 Metaverse and blockchain based 3D-2D interfaces for improving agile teams communication
17 16:15 - 16:30 Immersion Without Instability: A Digital Twin Approach to Solve Imbalance Issues in Virtual Reality
18 16:30 - 16:40 Closing Remarks (Sidong Feng)


Invited Keynote Speakers

Walid Maalej
Professor, Hasso Plattner Institute, Germany

On Generative Requirements Engineering and UX Design


Abstract

Software development projects often fail not due to technical issues, but rather because of misunderstood user needs and missing requirements. As the Turing Award Winner Fred Brooks famously said, "the hardest single part of building a software system is deciding precisely what to build." In this talk, I will reflect on how, in my research journey, I tried to tackle this hard challenge by leveraging data science and machine learning to make users, their experience, and their feedback a first-order concern in software engineering. I will also discuss how agentic and generative AI, which is currently reshaping software engineering, can be tightened to effectively address the requirements and design challenge, and conclude by highlighting pitfalls and new emerging issues.

Biography

Dr. Maalej is a full professor of informatics, a passionate mentor, and an award-winning researcher. His interests include Agentic Software Engineering, Modern Requirements Engineering and Design, Responsible AI Engineering, as well as Psychology and Communication. His work has received four Most Influential Paper awards and played a pivotal role in establishing the field of data-driven requirements engineering and in widening the scope of mining software repositories to users and social media data. Maalej's work has inspired and been adopted by major software vendors such as SAP, Siemens, Google, and Microsoft. In addition to his research contributions, Maalej teaches software development to up to 700 students in a room using fun activities and pair-programming. He serves as a senior mentor in the tech-transfer and startup community and has led over 100 collaboration projects with industry.


Silvia Abrahão
Professor, Universitat Politècnica de València (UPV), Spain

Engineering Adaptive Systems that Learn from Human Interaction


Abstract

Understanding how software systems can continuously learn from human interaction has long been a central challenge in human-centered software engineering. In this talk, I reflect on my research journey investigating adaptive user interfaces capable of capturing contextual information, modeling user behavior, and improving interaction through machine learning techniques. I discuss how reinforcement learning approaches enable software systems to dynamically adapt user interfaces, supporting more effective and usable interaction experiences. I then consider how recent advances in artificial intelligence extend this vision by enabling new forms of human-AI collaboration in which software systems not only adapt to users but also actively support decision-making and creativity. I conclude by outlining open challenges for integrating user experience considerations into software engineering processes and for designing adaptive user interfaces that remain transparent, controllable, and aligned with human goals.

Biography

Silvia Abrahão is a Full Professor of Software Engineering at the Universitat Politècnica de València (UPV), Spain, where she also serves as Director of the Master's Program in Software Systems Engineering. Her research focuses on human-centered software engineering, intelligent adaptation of user interfaces, model-driven engineering, and the empirical evaluation of software modeling approaches. She has led eighteen research projects and technology transfer contracts in collaboration with academic and industrial partners. She serves as Senior Associate Editor for ACM Transactions on Software Engineering and Methodology (TOSEM) and as Associate Editor and Department Editor for IEEE Software, where she is also Co-Editor of the Practitioner's Digest department. In addition, she is a member of the Editorial and Advisory Boards of the Journal of Software and Systems Modeling (SoSyM) and the Journal of Software: Practice and Experience (SPE). She is currently Chair of the ACM Women in Computing Rising Star Award Committee.


Accepted Papers

Bias Beneath the Tone: Empirical Characterisation of Tone Bias in LLM-Driven UX Systems Heet Bodara, Md Masum Mushfiq, Isma Farah Siddiqui
Co-design of an Accessible Avatar for Deaf Users: A Participatory Methodology in Practice Carlos Eduardo Almeida Feitosa, Robson MORAES
Designing an Accessible Blockly: An Extension-Based Accessibility Framework (EAF) for Structured Navigation and Editing Rubel Hassan Mollik, Vamsi Krishna Kosuri, Hans Djalali, Stephanie Ludi, Aboubakar Mountapmbeme
Evolving Validation Sessions with Technology Probe Technique to Support the Engineering of Modern Software Systems Larissa Galeno, Guilherme Horta Travassos
Generative AI in GUI development: trends, tools, and prospects Alison Alain de Oliveira, Vanessa Marques Alves da Silva Lima, Rhogger Freitas Silva, Anderson da Silva Soares, Renato de Freitas Bulcão-Neto
Immersion Without Instability: A Digital Twin Approach to Solve Imbalance Issues in Virtual Reality MD Irfan Pavel, M. Rasel Mahmud
Metaverse and blockchain based 3D-2D interfaces for improving agile teams communication Andrea Pinna, Maria Ilaria Lunesu, Xiaofeng Wang, Xiaozhou Li, Samuele Mannai, Gianni Fenu
PrivAuto: Practical Insights of On-Device Privacy-Preserving Agentic Systems for Mobile GUI Automation Shen Hu, Evtim Kostadinov, Han Wang, Ludwig Felder
Towards Human-in-the-loop User Interface Adaptation with Reinforcement Learning Daniel Gaspar Figueiredo, Silvia Abrahão, Emilio Insfran
UX Requirements Engineering for COSE Platforms: A Cultural Perspective Grennda Guerra, Breno Miranda, Anton Fedosov
Virtual Avatars for Accessible Consumer Services: A Rapid Review of Design Patterns and Challenges Edson Moreira, Italo Uchoa, João Moraes, Ian Bruno Domingos Ferreira, Diogo Nascimento, Matheus Chagas, Ismayle Santos, Paulo Maia, Mariana Cavalcante



Organizing Committee

Sidong Feng
The Chinese University of Hong Kong, Shenzhen
Kevin Moran
University of Central Florida
Tingting Yu
University of Connecticut
Sam Malek
University of California, Irvine
Chunyang Chen
Technical University of Munich


Publicity Chair

Shengcheng Yu
Technical University of Munich


Program Committee

All names are sorted alphabetically by last name.

Oscar Chaparro
William & Mary
Tse-Hsun (Peter) Chen
Concordia University
Mattia Fazzini
University of Minnesota
Kristian Kolthoff
Clausthal University of Technology
Zhe Liu
Institute of Software, Chinese Academy of Sciences
Suyu Ma
CSIRO's Data61
Walid Maalej
Hasso Plattner Institute
Dezhi Ran
Peking University
Ting Su
East China Normal University
Yanqi Su
Technical University of Munich
Junjie Wang
Institute of Software, Chinese Academy of Sciences
Jialiang Wei
Hasso Plattner Institute
Lili Wei
McGill University
Yiheng Xiong
Singapore Management University
Mingyue Yuan
CSIRO's Data61 and UNSW Sydney
Yanjie Zhao
Huazhong University of Science and Technology